This project implemented the Agent-Based Modeling Framework developed at the Institute for Computational Design to explore strategies for collaborative construction in an idealized matrix environment. In an agent-based model, virtual actors follow simple rules based on local, incomplete knowledge of a digital environment. In this case, the behavior of the agents was loosely modeled on the construction behavior of termites in the natural world.“Builder” agents traverse an environment of solid cubes in search of building material, while “Architect” agents map out target zones that should be surrounded by solid material. When a builder finds a block in the environment, it picks the block up and begins searching for a target. Once a target is found, the block is placed and the builder returns to its “Empty-Handed” state. In the advanced version of the model, the builders place “pheremone trails” in the environment that indicate to other builders which way to go in order to reach the growing structure or the supply of resources.